The following races are available in the Dragons Domain.
Clicking on a race link will take you to further information about that race, or you may scroll down if you prefer. |
------------------------------------------------------------------------------- AVAILABLE | Stat Modifiers | INHERENT RACE |Heal bonuses RACES | ST IN WI DE CO | SKILLS/SPELLS | HP MANA MV ------------------------------------------------------------------------------- A) Human | 0 1 0 0 0 | Identify Detect Evil | 0 0 0 B) Elf | -2 2 1 1 -1 | Infravision Refresh |-20 20 10 C) Wild-Elf | 1 -1 -2 1 2 | Infravision Forage | 10 -10 10 D) Orc | 2 -1 -1 -1 2 | Trip Dirt Kick | 0 -20 10 E) Giant | 3 -2 -2 -1 3 | Giant Strength Bash | 30 -30 0 F) Satyr | -1 -1 2 2 -1 | Sleep Sneak |-10 -10 30 G) Ogre | 3 -2 -2 0 2 | Kick Stone Skin | 20 -30 10 H) Goblin | -2 1 3 1 -2 | Shield Hide |-10 0 10 I) Half-Dragon| 2 -2 2 -1 0 | Fly Dragon Shield | 20 -20 10 J) Halfling | -2 0 1 3 -1 | Sneak Blindness |-20 10 30 K) Dwarf | 2 -2 1 -1 1 | Grip Armor | 30 -20 -20 L) Centaur | 1 -1 -1 2 0 | Kick Shield |-10 10 20 M) Drow | -3 3 1 2 -2 | Sneak Heighten Senses |-20 30 -20 N) Troll | 2 -1 -2 -1 3 | Fast Healing Cell Adjustment | 30 -30 -10 O) Alaghi | 1 -1 -1 -1 3 | Berserk Bash | 20 -20 10 P) Hobgoblin | 1 -1 -1 0 2 | Resist Magic Teleport | 10 10 -10 Q) Yuan-ti | 1 0 0 1 -1 | Hide Resist Toxin |-10 -10 30 R) Fae | -3 3 3 1 -3 | Faerie Fire Fly |-30 30 20 S) Sahuagin | 2 -1 -1 -1 2 | Gouge Dowse | 20 0 0 T) Tiefling | 0 1 0 -2 2 | Hand of Lucifer Resist Heat | 20 10 -10 U) Jotun | 3 -1 -2 -2 3 | Berserk Resist Cold | 30 -20 -10 V) Genasi | -1 2 -1 -1 2 | Infravision Resist Magic | 10 10 0 W) Illithid | -2 2 3 -2 0 | Fear Energy Drain | 0 30 -20 X) Grung | 0 -2 -1 3 1 | Resist Toxin Poison | 20 -10 10 Y) Duergar | 2 2 -2 -2 1 | Infravision Invis | 30 -20 -20 ------------------------------------------------------------------------------
Humans Humans are the most common race in the world, and make up the majority of citizens in the Domain. Although they have no special talents like the other races, they are more versatile, being skilled in all the classes. They are neither particularly weak in any manner nor are they particularly strong in any respect.
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The Elven race has been around for a long time, if not the longest. This race is famous for being excellent archers as well as magicians, however they do not grow very strong due to their small and often times fine bone structure. The tracking abilities of Elves, due to their INFRAVISION and extraordinary movement regeneration, are legendary. Elves make good spell casters, rangers and thieves.
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Wild-Elves Wild-elves are tall, strong yet nimble, and handsome beings in a wild way. Although not as wise or intelligent as elves, they are more suited to roguish arts and hand to hand combat. Wild elves are a good choice for thieves and warrior types, and generally suit most classes. |
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Orcs The orcs are a brutal and savage race of warriors exhibiting strength and stamina during battle. They are naturally skilled in hand to hand combat making them very dangerous adversaries. Although they do not exhibit much intelligence never under estimate an orc. Orcs are a good choice for any of the warrior classes. |
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Giants The Giants are huge beings with extra ordinary strength and regeneration abilities making them awesome warriors. A giant is built similar to a human, but are taller and stronger: the average giant being about 12 feet tall. Giants do not make very good spell casters due to their low intelligence and wisdom but are excellent for warrior classes.
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Satyr The satyr is a half-man, half-goat. They like to drink wine and party and tend to lead many a traveller astray. The satyr makes for a good all round character and suits most classes. |
As a race that has grown up in conflicts and war, the trolls are powerfully built fighting machines. Trolls also have an incredible regeneration rate, as they have an inherent ability to regenerate wounds. Although trolls lack the the mental ability for a spell caster they make an excellent choice for all warrior classes. |
Ogres The ogres are a race of combat bred warriors; they are strong, sturdy and semi-dexterous which makes for an even more agile combatant with a good regeneration rate. Like the giant, the ogre does not make a very good spell caster but make a good selection for all fighting classes.
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Goblins Short with a tough leathery yellow skin, and mesmerized by jewels and small intricate treasures made of fine precious metals, these durable little people do not have the outright strength as most of the feared warrior races. However, they make up for it with mental ability, making them a good selection for spell casters. |
Considered the most feared of the Domain, the half-dragon has to be the most respected of all creatures that inhabit the realm. The powerful wings of the half-dragon enable them to take FLIGHT and they are also able to protect themselves from breath attacks. With their strength and agility they make excellent warriors but never underestimate the half-dragon's clerical spell casting ability. |
Halflings Halflings are extremely secretive races; slim and agile, they have incredibly fast reflexes. While not being strong they make up for it in their ability to BLIND their enemies; being shifty by nature they are able to conceal their movements from innocent bystanders. Halflings are much like tiny humans, usually about 3-4 feet in height. They resemble children in their appearance and are often mistaken as such by unknowing humans. They are extremely quick and tend to make great thieves. |
Dwarves have a long history associated with their race. The typical dwarf is short, bad tempered and likes to drink a lot; they usually have big beards and a fondness for gold and metals. The dwarves learn to fight from an early age and are sturdy and strong. Dwarves make a good choice for all warrior classes. |
Half man half horse this race is both strong and agile. With their powerful rear leg muscles this race is able to deliver quite a blow from those sharp hooves. With the spell SHIELD to help along with their inherent agility they are often quite hard to hit in combat. Centaurs cannot use mounts. Centaurs are versatile and make a good choice for most classes. |
Drow The drow are the descendants of the elves and are commonly known as the 'dark elves'. They are elegant and very magically inclined. They don't like the sun and usually have purplish/grey skin. Quick reflexes and a keen mind are the hallmark of most drow. The drow makes a good choice for all spell casting classes and make fair thieves. |
The alaghi are a beast race, exhibiting great strength and combat abilities. The alaghi are large in size and very tough. As a race with very little patience they sometimes work themselves into such a frenzy that they go BERSERK. The alaghi make good choices for fighting classes. |
Hobgoblins Hobgoblins are slow and lazy, tending to run to fat when left to their own devices. Due to their physical slowness they have naturally evolved the defensive capability of TELEPORTing out of danger. Hobgoblins are short in stature, even smaller than dwarves, rarely cresting four feet. However, like the dwarf they exhibit unusual strength and stamina making up for the mental strength they lack. Hobgoblins make good warrior types and useful thieves. |
The Yuan-ti are a snake-like race, and not much is known of them. It is rumoured that the yuan-ti are the result of mutating experiments on humans as they are similar in build to humans. Yuan-ti are very versatile and make good choices for all classes. |
Fae FAE, or 'FAERIES' as many of them prefer to be called, are very small,
winged, magical creatures who are often found inhabiting countryside regions
of exceptional natural beauty. While their diminutive stature and physical
weakness makes them a poor choice for fighting classes, they are an excellent
choice for pure spellcasting classes of all kinds. |
Sahuagin are a fish-like monstrous humanoid species that live in oceans, seas, underground lakes, and underwater caves. As such, they can automatically adapt to watery environments as soon as they enter them. Rough-and-ready types, they excel at GOUGING opponents, and their affinity for water makes them excellent DOWSERS. Sahuagin are a solid choice for fighters, and also perform well as mixed fighting/spellcasting classes. |
Tiefling Suspicious and self-reliant, tieflings are the products of blood-mingling
between humanity and demonkind, with appearances that reflect their
infernal heritage (including prominent horns and prehensile tails). Due
to their demonic nature, they are highly resistant to heat, and often have
another diabolical trick or two up their sleeves. They make particularly
good SHAPE-SHIFTERS, but are generally quite versatile. |
JOTUN are giants from the frozen northern climes. They are distant cousins of 'regular' mountain giants but are more rotund, blue-skinned, a little shorter and sport huge beards made of permanently-frozen ice. They have the ability to BERSERK when provoked, destroying and rampaging wantonly. They alse have a strong ability to resist cold temperatures. Jotun make an excellent choice for all physical fighting classes. |
Genasi Genasi are a very rare planar class of humanoid, the offspring of genies and
mortals. A winning combination of intellectually bright and physically hardy,
they also have a strong resistance to magical attacks as a result of their
heritage. Genasi make a good choice for both SHAPE-SHIFTERS and everyday
spellcasting classes. |
Illithids, also known as mind flayers, have a reputation as sadistic aberrations, feared by sentient creatures on many worlds across the multiverse due to their powerful psionic abilities and penchant for extracting and devouring the brains of those unlucky enough to encounter them. They make an excellent choice for PSIONICISTS and are a good choice for spell casters in general, but perform poorly as physical combatants. |
Grung Grung are poisonous frog-like amphibious humanoids who usually live in wet
areas such as swamps or marsh forests, but who may also be found dwelling
permanently underwater. While small (about 3 feet tall), they are very
nimble and quite hardy for their size, making a good choice for the BRAWLER,
THIEF and RANGER classes. |
DUERGAR, also known as 'gray dwarves' or 'underdwarves' are a subterranean subrace of dwarves. They carved out an existence in the Underdark, often near volcanoes. Their kinship to other dwarven subraces could be compared to that of the drow to surface elves. DUERGAR make a solid choice for many classes, save those that require great dexterity or wisdom. They are particularly well-suited to the SMITHY class and its subclasses. |